BaseballMogul Online Help Introduction | Team | League | Trades | Players | Budget 

TRADE

Setting Up a Trade
First, choose the team that you wish to offer a trade to from the drop-down list box in the middle of the dialog. When you pick a team, the list of players below the team name will change to reflect your choice.

To put together a trade offer, click on a player that click the Add To Deal button above that player's team. Alternatively, you can just double-click on a player to add him to, or remove him from, a trade offer.

If you would like to add money to the deal, click the arrow buttons next to edit boxes to the right (to increment the amount in millions of dollars). The computer will not let you set a monetary figure in a trade that is higher than the amount of cash the team currently has.

Proposing a Trade
To see if the opposing owner will accept the deal, hit Submit Offer. The other team's owner will respond, either accepting the deal or letting you know how reasonable he considers the deal to be. If he declines your offer, click the 'Hint' button to get a description of that team's needs. Building a trade offer around these needs will increase the likelihood of your offer being accepted.

[Hint: You can always find out what an owner is looking for by offering him nothing in exchange for one of his players. When he declines the offer, click the 'Hint' button to get an idea of what he's looking for.]

Getting a Counter Offer
If the other owner turns down your offer, you can ask for a Counter Offer in return. Click the "Get Counter Offer" button to ask the opposing owner to add players to the deal until he finds it acceptable. The owner will not remove any players from the trade offer, and will not alter the amount of money that you proposed to change hands. Within those parameters, he will try to craft the fairest possible trade that he would accept. If this is too difficult he will let you know that he is having difficulty building a trade involving those players at which point you should start from scratch with your negotiations.

To clear an entire trade offer, simply click the 'Clear Offer' button.

You can involve up to 15 players on each team in the trade, but be sure to fill your roster and readjust your lineup after making trades so that you can field a complete team come game time!

Balancing the Trade
To save negotiation time, you can let the computer balance the points for any trade offer. Just fill in the players and click "Balance Points" and the other team will tell you how many points he will contribute (or demand in return) in order to consider the trade a fair trade.

Scouting the Players
In many parts of Baseball Mogul, double-clicking on a player's name with bring up that player's Scouting Report. For ease of use, double-clicking a player in the Trade Dialog instead allows you to quickly add or remove players from your trade offer. If you wish to view the Scouting Report of a player who's listed on the Trade Dialog, click on the name and hit the 'Scouting Report' button next to the relevant player list.

SCOUTING REPORT
The Scouting Report consists of three sections:

Section I: Player Vital Stats
This area includes the players name, age, salary and the like. The position shown (in capital letters) indicates the player's most common role; if he has played at other places on the field, it will be shown under the player's fielding stats.

Section II: Talent Assessment
This assessment consists of letter-grades in a number of categories. A rookie's ratings will increase as he matures. You will notice a drop in ratings with age or serious injuries. A '75' indicates average ability in an area. However, players who contribute reliably at the major league level will usually have a number of ratings at the '80' level or better. A good scout can notice changes in a player before the stats bear out those changes, so pay your scouts well. The ratings shown are different for batters and pitchers:

Pitching Ratings (pitchers only)
Endurance:
The endurance rating is an estimate of how many pitches a pitcher can throw before beginning to tire. The most durable starting pitchers will have ratings of 90+ while a 1-inning closer might be below 20.
Power: A 'power' pitcher generally throws with high velocity and strikes out a lot of batters. The Power Rating is a good indicator of the pitcher's ability to strike out batters. An average pitcher strikes out about 5 batters per nine innings while a prototypical power pitcher will set down one or more every inning.
Control: The ability to deliver the ball to the plate with accuracy. A pitcher with excellent control will walk as few as one batter per game. Good control is also key to getting ahead in the count , and thus gaining the advantage over all batters.
Movement: This indicates the 'action', or lateral and vertical movement on the pitcher's pitches. Good movement can come from excellent breaking stuff (e.g. a curveball that 'drops off the table') or from a fastball that 'hops' or tails away from hitters. Good movement doesn't guarantee strikeouts or prevent walks but it does mean fewer batters will get good wood on the ball, leading to more ground balls and popups.

Batting Ratings (batters only)
Contact: The ability to make good contact with a pitch, leading to a good number of line drives and few strikeouts. Contact hitters tend to have a strong batting average due to their ability to hit the ball cleanly.
Power: Power is best reflected by a batter's ability to hit the ball out of the park. But good power also shows itself in a good number of extra base hits and sacrifice flies.
Speed: This refers to a player's speed on the basepaths. It is best seen in his stolen base numbers (and his likelihood to not be caught stealing). Fast players will also get a greater number of doubles and triples and will beat out some ground balls for hits.
Eye: This is the skill of choosing to swing at good pitches and not swing at bad ones. A player with an excellent batting eye will walk more often than he strikes out.
Bunt: A player's ability to lay down a bunt is crucial to advancing the runner in a close game. When combined with excellent speed, this can also be an effective tool in getting on base.

Defensive Ratings (batters and pitchers)
Arm: The strength and accuracy of a player's arm is essential to throwing out runners. This trait is especially important for third baseman and shortstops (who often throw across the infield to force the batter at first) and the catcher (required to throw out runners stealing bases). A strong arm in the outfield (especially right field) will lead to a good number of runners thrown out at third and home.
Range: This measures a players ability to get to and catch a batted ball. This is often correlated with a player's speed. But some players with good instincts and experience will get to more balls than their speed would suggest. Good range is especially important 'up the middle' (at 2B, SS and CF), where a lot ground needs to be covered.
Fielding: This measures the overall skill and consistency of a player's fielding. A good rating indicates a player that should make few errors, relative to other players at his position.

Section III: Player Statistics
The player's statistics are displayed with a line for each season (and each team within that season).

If the player has played in the ball club's AAA affiliate during this season, stats during this time will be shown with the letters 'AAA'. These stats are crucial for identifying whether a rookie is ready for the majors. Statistics at levels below AAA are not shown because of the variety of minor league affiliates that are involved. But, estimates of a new rookie's quality will be shown in the Scout Ratings and described in the text write-up shown below the stats.

Batting:

  • G = Games played
  • AB = At Bats
  • H = Hits
  • AVG = Batting Average
  • 2B = Doubles
  • 3B = Triples
  • HR = Home Runs
  • BB = Walks
  • K = Strikeouts
  • SB = Stolen Bases
  • CS = Caught Stealing
  • Sac = Sacrifice Hits
  • Runs = Runs Scored
  • RBI = Runs Batted In
  • OBA = On Base Average
  • SLG = Slugging Average

Fielding:

Note: All fielding stats refer only to stats accrued at the position abbreviated on the stat line. To show fielding statistics for positions other than the player's primary position, click on the position abbreviations to the left of the statistics box. If an abbreviation isn't highlighted, the player has not accumulated any stats at that position.

Pitching:

Copyright © 2001 Sports Mogul Inc. All rights reserved worldwide.